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gamers first:WoW players second:aion power leveling


gamers first:WoW players second:aion power leveling


Oh, absolutely. Yeah. I mean we are gamers first, right, and WoW players second. So we play a lot of games, not just RPGs. But I come from an action game background, so I play a lot of action games. I play a lot of shooters. That is true across the entire team. So it is not just RPGs or just other online games. It is any kind of game. We released achievements on Steam with Wrath of Lich King and I think the Xbox really popularized that. Steam really popularized the achievements. They have been around for a while. And of course we did our own take on it, but it is certainly something that had its roots elsewhere. The results of the Cataclysm affect the entire world. At what point did you all decide you wanted to do something like that, versus just kind of opening up another area or another instance where people start from there? It was a big debate. And whenever we start talking about what the next extension is going to be, we come up with a lot of, "What are the big ideas? What are the things we think are cool?" And we start to kind of talk about each one and figure out what seems like the strongest thing to do at any time. And this time we decided ... we have learned a lot about shipping the original game. We have definitely iterated on our quest process, our quest flow, with Burning Crusade and Lich King. And so the idea of taking some of that learning back into the old world, updating it, and doing a lot of stuff like that is really appealing. It also gives us the opportunity to kind of explore things that people have wanted us to explore, like Greymane Wall. People have always wondered what is behind Greymane Wall. Well now we are going to tell you. People have always wanted to know what is to the south of Ahn'Qiraj. Now we are going to show you. So that is pretty compelling. We heard someone during the World of Warcraft class panels talking about the Worgen and saying maybe the question isn't what they are but when they are. So is there some sort of time travel element here or something?
A MAN and a Lion traveled yyqiang091230 together through the forest. They soon aion power leveling began to boast of their wow power leveling respective superiority to each other in aion power leveling strength and prowess. As they were disputing, they passed a statue carved in stone, which wow power leveling represented "a Lion strangled by a Man." The traveler pointed to it and said: "See there! How strong we are, and how we prevail over even the king of beasts." The Lion replied: "This statue was made aion power leveling by one of you men. If we Lions knew how to erect statues, you would see the Man placed under the paw of the Lion."
One story is good, till another is told.
SOME CRANES made their feeding grounds on some plowlands newly wow power leveling sown with wheat. For a long time the Farmer, brandishing an empty sling, chased them away by the terror he inspired; but when the birds found that the sling was only swung in the air, they ceased to take any notice of it and would not move. The Farmer, on seeing this, charged his sling with stones, and killed a great number. The remaining birds at once forsook his fields, crying to each other, "It is time for us to be off to Liliput: for this aion power leveling man is no longer content to scare us, but begins to show us in earnest what he can do."
If words suffice not, blows must follow.
Yeah. So we want the starting experience to be a highly narrative, very compelling experience, very similar to what we did for the Death Knight in Lich King. And so one of the ideas is we actually want to show you how you are actually going to start out as a human if you roll a Worgen. And we are actually going to show you how the Worgen curse came to be, how you got affected by it, and there is an element where we will flash forward in time to kind of more present day when you actually have been affected by the Worgen curse. And once you are a Worgen, it is permanent. There is no sort of reverting back and forth. There is no reverting back and forth, but at any time you can change between your human form and your Worgen form. But that doesn't go away. With each expansion, does it get tougher to bring in new players? Or what do you guys do internally or anything to combat that, because some people say, "Oh gosh. This is like the fourth expansion. I am so far behind the curve. Do I even want to jump in at this point?" We have actually made it easier for you to level as time goes on ... Sure. Well I think us going back and doing kind of a new level up experience and two new races is kind of to appeal to that and help that situation. We also adjust our leveling curve on a pretty regular basis and say, "OK. What is the right amount of time it takes you to go from beginning to end?" We have said that one of our philosophies is the amount of time that it took for you to get from 1 to 60, that is how much time we want it to take. And it doesn't matter whether it is 60 levels or 85 levels. We want it to be the same amount of time. So we have actually made it easier for you to level as time goes on and made the leveling experience faster.





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